![]() ![]() Building the Deal Castle though, requires Colonial Age goods that would require 800,000 each in supplies and coins to produce. (A Tower of Babel, for example, costs the equivalent of 3000 coins and 3000 supplies to produce the 150 Bronze Age goods needed. In part, this is because the initial resource costs of GBs go up significantly – by nearly a factor of 3 for each age. It’s difficult to figure out exactly how much though, and whether the difference is fair or not. On reviewing their benefits, it is clear that some ARE better than others. In effect, they are like large Premium buildings (often much better!), which makes sense given that many were at least partially bought with diamonds, and/or require a LOT of investment to complete. Great Buildings are definitely better and more interesting than regular buildings. placing a Dynamic Tower would give you 66,562.5 points and the final level gives 134,662.Forge of Empires Great Buildings Values Analysis by davidb3 **Both Tomorrow Era GBs have an extra half a point that I rounded up (i.e. ![]() a Tower of Babel requires 40FP to reach level 1, so reaching that level gives 40*15 = 600 additional points. ![]() Subtract the next level by the current level or alternatively, multiply the FP needed for that level by 15 (i.e. *Overall points means that if you sold that Great Building, you would lose that many points. You can also trade two duplicates in a specific Great building for one blueprint in that same Great Building (but still in a random spot) if you are still looking to get a specific spot. Example: If you motivate a pottery, a Bronze Age building, you can only find blueprints for the Statue of Zeus or the Tower of Babel – Great buildings of Bronze Age. When Polishing/Motivating/Plundering, the affected building's age defines what blueprint you might find.
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